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These missions get tedious extremely quickly, since there's little to no variation in them, which is unfortunate, since so much of the game's content is locked behind these missions. It's either "find this specific piece" or "fight this monster" or "build this structure". Unfortunately, there isn't a lot of variation in them. These sandboxes offer up golden bricks for completing various NPC missions, which in turn level the player up, granting them new tools, new customisation options, and more special pieces to build with. There might be a Western-themed world with animals to discover, or a prehistoric world covered in lava, or literally anything else possible to build with LEGO bricks. Each stage is randomly generated with a new theme, with new challenges and quests, and new building parts to discover. Rather than dropping the player into a wide-open sandbox, it instead has a near infinite number of, well, very tiny sandboxes. LEGO Worlds keeps its build mode and adventure mode separate, but in a rather strange way. The adventure mode is where the problems start to crop up. There's literally no objective beyond the player's reach, and for the building mode, that's fantastic. While it might often feel like the menus slow down the experience, the build tools offer an insanely precise level of control over brick placement.
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Still, it's an excellent building tool, overall. It does allow for more creative freedom in building structures, but it makes laying them out a little unintuitive, especially when it involves diving into the menus for each piece. LEGO, with its half pieces, thin connecting pieces, and obtuse shapes and strange models, doesn't have that same simplicity. Each material, each construction piece, fits in the same amount of space one block. One of the solid advantages Minecraft has always had is its simplicity. Navigating menus is always going to feel a little awkward and stiff.īuilding isn't without its headaches, either. The menus can feel a little labyrinthine, and this perception doesn't noticeably decrease as gameplay progresses. There are painting tools, landscape tools, area clearing tools, character editing tools, and more. The standard build tool keeps all the bricks sorted by type, along with menus for colour and other customisations. The tools are so robust, in fact, that they seem a little too dense at first. There's a great mix of creation tools for any task, and the sheer variety of brick types means few building plans are left unfinished. There's so much that can be done with the tools built into the creation mode that not even the sky itself can limit construction. Having a digital sandbox to build and store LEGO creations is such an amazing concept. There's no limit to the creations that can be created in the virtual worlds you will discover.
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They do, however, lack that element of creative freedom used in building with LEGO. There's a lot to like about these games: they are great for all ages, decently challenging at times, and honestly just straight up charming.
#LEGO WORLDS REVIEW MOVIE#
LEGO titles as of late have mostly been tied to various movie tie-ins usually solid adventure games based loosely on the plot of a popular blockbuster. LEGO Worlds isn't the first LEGO game to make its way around the block.